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Finding Inspiration in Every Turn

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This game was developed as an academic/art project in 2020 (way before the release of ChatGPT). Welcome to check our papers. 


One of the ways in which we provide exceptional value is through the wide range of features that we offer. Our team created them to provide every customer with the best possible experience. Explore some of the main features below, and please get in touch to receive additional information.

Recoginition & Awards &

(Yes, we made an indie game with acadmic papers)

Presented at
Sony Entertainment UK Demo Presentation, London, UK, 2023
Home of Indies - Gamescom, Cologne, Germany, 2023
WePlay - IndiePlay, Shanghai, China, 2023
Foundation of Digital Games, Athens, Greece, 2023
27th International Symposium on Electronic Art (ISEA) Poster Session, Barcelona, Spain, 2022
Book of Sand: Aiiiii Art Center, Shanghai, China, 2021

2022 Lumen Prize - Longlist in 3D/Interactives
2023 IndiePlay - Nominated for Best Innovation & Best Student Game

2024 AMaze Award - Nominated for Explorer Award

This game was developed as an academic/art project in 2020 (way before the release of ChatGPT). Welcome to check our papers. 

Please note:  these two papers are over one and two years old, respectively. Therefore, there is definitely some discussion, especially regarding the ethical use of AI, that needs to be updated and improved.

V2 Paper (2023, new version)

Y. Sun, Z. Li, et al.,“Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights using Generative AI”,AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-23)

V1 Paper (2022, Early version)

Y. Sun, X. Ni, et al. , “Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model”, International Conference on Interactive Digital Storytelling (ICIDS 2022) Also available at ResearchGate

AI Content Disclosure

(Yes, we made an indie game with acadmic papers)

The motivation behind the game is to explore the creative narrative gameplay based on conversational AI. Started from 2020, our objective is to see if it was possible to make engaging mechanic. All major game assets are manually made by artists in the team, and only used AI visuals to assist minor components, e.g. far background sprite and carpet textures. Please see the in-game notice for the detailed credits.

The main mechanism is: You narrate stories to the King, who is powered by GPT-4 or 3,5, and he continues your tale. You must guide him to mention specific weapon keywords. Each weapon is unique, with descriptions generated based on the stories you and the King create together. As you collect more weapons, a world emerges within the story and on the weapon cards. 

This real-time imagery is generated through Stable Diffusion based on the stories you told, and we avoid using any  specific artist name in prompt to maintain a general style and keep the transparency that we can reach. The base model we use is Cheese Daddy, combined with Pixelization algorithm. These are all opensourced. The workflow is mostly explained in the academic papers we published. 

Currently, we're a small and self-funded indie team without any funding or income for this project. We are awared that the stochastic and source-consuming generative AI technology still has ethical problems in terms of environment and authorship.  With appropriate future funding and support, we aim to address and reduce potential harm from generative AI technologies. We welcome any concerns, suggestions, or questions about our AI-generated content and processes at or in comments and our Discord. Your feedback will help us improve and explore, and become more considerate.


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